Business & Technology
Business & Technology Staff
EPHS Business & Technology Requirements
Technology Course Descriptions
Technology Courses
- AP Computer Science Principles
- Coding I
- Computer-Aided Design (CAD) I/II (offered alternating years)
- Computer Science Foundations
- Manufacturing Technology
AP Computer Science Principles
AP Computer Science Principles introduces students to the foundations of modern computing. The course covers a broad range of foundational topics such as programming, algorithms, the Internet, big data, digital privacy, security, and the societal impacts of computing. The course contains five core units of study, with a sixth unit devoted almost exclusively to students working on AP Performance Task projects. Students will exit this course prepared with both the knowledge and skills to live and meaningfully participate in our increasingly digital society, economy, and culture.
Coding I
Computer-Aided Design (CAD) I/II (offered alternating years)
The objective of this course is to introduce students to the language of graphics and Computer Aided Design principles, acquiring an understanding of orthographic projections, mechanical drawings, architectural plans, and elevations. Students will learn how to adapt basic drafting techniques to computer-generated drawings and receive hands-on training to develop skills that are essential in today’s job market. 3D printing, CNC milling, and model making are utilized to create prototypes of your designs.
Computer Science Foundations
Manufacturing Technology
This course prepares students to understand and apply cornerstone technological concepts and processes. Group and individual activities engage students in creating ideas, developing innovations, and engineering practical solutions. Technology content, resources, and laboratory activities encourage student applications of science, mathematics, and other school subjects.
Business Course Descriptions
Business Course
BAM (Business, Accounting, Marketing)
This course is a fun, hands-on full year business curriculum. Following the MBA: Get Real! Business concept model, students form and operate an in-school company under established Company By-Laws. Students will invest in company stock and assume leadership roles of CEO, CFO and Vice Presidents of six areas: Marketing, Production, Finance, Human Resources, Public Relations/Legal, and Research and Development. Students engage in a class CORE company business, hopefully earning a profit. The CORE business includes the operation and management of the school store, student lounge and additional business ventures. Meetings with a business consultant and networking opportunities with local business leaders are an integral part of this course.
High School Business & Technology Curriculum
- Foundations of Technology
- Computer-Aided Design I and II
- AP Computer Science Principles
- BAM (Business, Accounting, Marketing
Foundations of Technology
Quarter 1
Unit 1: Understanding Technology & Its Evolution
Learning Targets
- Students analyze the historical development of technology and its societal impacts
- Students evaluate the significance of key technological innovations in shaping the modern world
- Students predict potential future technological advancements and their implications
Unit 2: Systems Thinking
Learning Targets
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Students differentiate between systems and subsystems in technological contexts
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Students critique the interactions and interdependencies within complex technological systems
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Students generate innovative solutions by reconfiguring components of existing systems
Unit 3: Problem Solving & Design Thinking
Learning Targets
- Students apply the engineering design process to address complex, real-world problems
- Students assess the effectiveness of design solutions by considering multiple criteria
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Students synthesize and synthesize multiple design iterations to create optimized solutions
Unit 4: Digital Literacy
Learning Targets
- Students analyze the impact of digital technology on information access and communication
- Students evaluate the ethical implications of data collection and digital content creation
- Students propose strategies for enhancing digital security and privacy in a connected world
Unit 5: Mechanical & Structural Principles
Learning Targets
- Students interpret the mechanical advantage of various simple machines
- Students debate the most efficient design for specific mechanical systems based on forces and materials
- Students innovate novel mechanical solutions to meet complex engineering challenges
Unit 6: Electronics & Circuits
Learning Targets
- Students apply circuit analysis to troubleshoot and modify electronic systems
- Students design advanced electronic circuits to address specific needs
- Students predict the behavior of complex electronic systems through theoretical modeling
Quarter 2
Unit 7: Automation & Robotics
Learning Targets
- Students compare and contrast the role of automation in different industries
- Students critically assess the societal implications of widespread automation
- Students propose creative applications of robotics to address emerging challenges
Unit 8: Energy & Power
Learning Targets
- Students calculate the energy consumption and efficiency of various devices
- Students evaluate the environmental impact of different energy sources
- Students devise sustainable energy solutions tailored to specific contexts
Unit 9: Materials & Manufacturing
Learning Targets
- Students analyze the properties of materials to determine their suitability for specific applications
- Students justify material selection choices considering factors like cost, performance, and sustainability
- Students innovate new manufacturing processes or techniques to improve product quality
Unit 10: Communication & Collaboration
Learning Targets
- Students collaborate effectively in interdisciplinary teams to tackle multifaceted technology projects
- Students critique and revise technical presentations for clarity and persuasiveness
- Students coordinate the integration of diverse technology disciplines within complex projects
Unit 11: Safety & Ethics
Learning Targets
- Students formulate safety protocols for complex technology projects
- Students evaluate the ethical implications of technology-related decisions and innovations
- Students advocate for responsible and ethical technology practices within the community and industry
Unit 12: Emerging Technologies
Learning Targets
- Students assess the potential impact of emerging technologies on various industries
- Students formulate arguments regarding the ethical and social consequences of adopting new technologies
- Students propose innovative applications of emerging technologies to address pressing global challenges
Computer-Aided Design I and II
Quarter 1
Design & Drawing Basics
Learning Targets
- Students define the differences in technique among freehand sketching
- Students create a two-dimensional orthographic (multi-view) drawing incorporating manual drafting, and computer-aided drafting (CAD), and describe the skills required for each
- Students apply basic dimensioning rules and properly use different types of lines (e.g., object, hidden, center). The orthographic projections should include principle views of a simple object from top, front, and right sides. labels, notes, and dimensions, using sketching/geometric construction techniques
- Students create simple isometric (3 -D pictorial) drawings, properly using lines (e.g., object, hidden, center), labels, and dimensioning techniques
Computer-Aided Software
Learning Targets
- Students operate common computer hardware and identify basic software programs used within the industry. Identify file management systems and practices
- Students use CAD software to create simple two dimensional and three dimensional drawings, accurately incorporating labels, notes, dimensioning, and line types to design drawings
Quarter 2
Computer-Aided Software
Learning Targets
- Students perform basic operations such as creating, saving files, opening files, storing files, and printing
- Students demonstrate the ability to use CAD software to prepare isometric, pictorial drawings of machine parts utilizing AutoDesk Inventor
- Students demonstrate the ability to use CAD software to prepare auxiliary views of machine parts with AutoDesk Inventor
- Students demonstrate the ability to use CAD software to create working drawings with dimensions
- Students demonstrate the ability to use CAD software to create 3D models of projects utilizing AutoDesk Inventor Software and transferring the files to manufacturing equipment such as a 3D printer
Applications of Mathematics & Measurement
Learning Targets
- Students apply standard mathematical conventions to the application and use of design and drafting tools
- Students describe and apply mathematical concepts as they relate to design drafting
Quarter 3
Careers in Drafting & Design
Learning Targets
- Students explore the professional standards and employability skills required by business and industry in a multitude of industries that employ drafters and designers
- Students discuss the evolution of design drafting, including its technological progression and emerging trends
Computer-Aided Software
Learning Targets
- Students apply basic sectioning and orthographic drawing standards used in industry
- Students identify key elements of orthographic projection used in technical drawing applications
Applications of Mathematics & Measurement
Learning Target
- Students measure scaled lengths on technical drawings with the use of architectural and mechanical engineering scales
Designing Processes
Learning Target
- Students describe the elements of the design process and its application to industry design processes
Quarter 4
Designing Processes
Learning Target
- Students identify elements of the design process and its application to industry design processes
Basic Design Tools, Materials & Safety
Learning Target
- Students safely use tools, materials, equipment and other technology resources
CAD Applications in Industry
Learning Targets
- Students apply computer aided design software programs used to create and design products
- Students analyze technology systems that are associated with selected areas of the designed world and to apply technological design skills in problem solving
- Students identify the function of computer models (e.g., visualization, model to working drawing). Operate common computer hardware and identify basic software programs used within the industry. Identify file management systems and practices (e.g., file organization, network navigation)
AP Computer Science Principles
Quarter I
Unit 1: The Internet & Digital Information
Learning Targets
- Students analyze the fundamental concepts of the internet and how data is transmitted
- Students explain the role of protocols and data packets in internet communication
- Students analyze the impact of the internet on society, privacy, and security
Unit 2: Digital Information Representation
Learning Targets
- Students describe various data types and their representations in computing
- Students convert between different number bases, including binary, decimal, and hexadecimal
- Students explain the concept of data compression and its applications
Quarter 2
Unit 3 Algorithms
Learning Targets
- Students define algorithms and their importance in solving computational problems
- Students analyze the efficiency of algorithms and understand Big O notation
- Students create and implement algorithms to solve real-world problems
Unit 4: Programming
Learning Targets
- Students develop programs using a high-level programming language, such as Python or JavaScript
- Students understand variables, data types, and control structures in programming
- Students debug and troubleshoot code to resolve errors and issues
Quarter 3
Unit 5: Data
Learning Targets
- Students explore data structures like arrays, lists, and dictionaries
- Students analyze data using sorting and searching algorithms
Unit 6: The Internet & Society
Learning Targets
- Students investigate the ethical and societal implications of technology and data use
- Students discuss topics like online privacy, digital footprints, and the impact of social media
- Students examine the role of technology in addressing global challenges
- Students explore data structures like arrays, lists, and dictionaries
- Students analyze data using sorting and searching algorithms
Quarter 4
Unit 7: Global Impact of Computing
Learning Targets
- Students explore how computing has transformed various industries and fields
- Students analyze case studies of innovative technology solutions
- Students consider the environmental and sustainability aspects of computing
Unit 8: AP Exam Review & Final Projects
Learning Targets
- Students prepare for the AP Computer Science Principles exam by reviewing key concepts
- Students complete a final project that demonstrates understanding of course material
- Students reflect on personal growth and learning experiences in the course
BAM (Business, Accounting, Marketing
Quarter I
Unit 1: Analyze Business & Entrepreneurship Concepts
Learning Targets
- Students evaluate the effectiveness of various business models
- Students compare and contrast different entrepreneurial strategies for success
- Students assess the impact of disruptive technologies on traditional business models
Unit 2: Develop Marketing & Branding Strategies
Learning Targets
- Students design a marketing campaign based on a deep analysis of consumer behavior
- Students create a unique branding strategy by synthesizing market research findings
- Students evaluate the ROI of different marketing channels and recommend the most effective one
Quarter 2
Unit 3: Interpret Financial Statements & Ratios
Learning Targets
- Students analyze financial statements to identify potential financial risks and opportunities
- Students synthesize financial data to make informed investment decisions
- Students construct financial projections based on historical data and market trends
Unit 4: Optimize Operations & Supply Chains
Learning Targets
- Students design a lean supply chain process to minimize waste and increase efficiency
- Students evaluate the impact of various operations strategies on a company's bottom line
- Students synthesize data on production and distribution to streamline the supply chain
Unit 5: Apply Leadership & Management Principles
Learning Targets
- Students evaluate the effectiveness of different leadership styles in various organizational contexts
- Students synthesize management theories to develop a comprehensive approach to leadership
- Students evaluate the potential scalability and long-term sustainability of a startup
Quarter 3
Unit 6: Entrepreneurial Skills & Business Planning
Learning Targets
- Students assess the feasibility of a business idea by conducting a SWOT analysis
- Students synthesize market research, financial projections, and operational plans into a comprehensive business plan
- Students evaluate the potential scalability and long-term sustainability of a startup
Unit 7: Ethical Decision Making & Corporate Responsibility
Learning Targets
- Students analyze ethical dilemmas in business using ethical frameworks and theories
- Students synthesize ethical considerations into business decision-making processes
- Students propose a corporate social responsibility strategy aligned with ethical principles
Quarter 4
Unit 8: Business Analytics & Data-Driven Decision Making
Learning Targets
- Students synthesize data from various sources to identify trends and insights
- Students evaluate the reliability and validity of data analytics models and tools
- Students develop innovative approaches to solve complex business problems using data analytics
Unit 9: Business Presentation & Communication Mastery
Learning Targets
- Students synthesize complex business ideas into compelling presentations
- Students evaluate the effectiveness of different communication techniques in conveying business messages
- Students propose creative and persuasive communication strategies for different target audiences
Business Course
BAM (Business, Accounting, Marketing)
This course is a fun, hands-on full year business curriculum. Following the MBA: Get Real! Business concept model, students form and operate an in-school company under established Company By-Laws. Students will invest in company stock and assume leadership roles of CEO, CFO and Vice Presidents of six areas: Marketing, Production, Finance, Human Resources, Public Relations/Legal, and Research and Development. Students engage in a class CORE company business, hopefully earning a profit. The CORE business includes the operation and management of the school store, student lounge and additional business ventures. Meetings with a business consultant and networking opportunities with local business leaders are an integral part of this course.